Projects

An educational game for IADC I worked on.
Go to http://drillingmatters.iadc.org/petrohouse/start/ to play the game!

Engine: Unity | Platform: WebGL

An Audiosurf-inspired game where you avoid notes generated by the song. Power-ups allow you to collect notes and turn them into resources for your own abilities.

Engine: UE4 | Platform: PC

A VR city destruction prototype built in a month or so.
I was responsible for player code and destructible building setup.

Engine: UE4 | Platform: HTC Vive

A VR marketing app made to showcase the various machines in a food assembly line.

Engine: UE4 | Platform: HTC Vive

A number of projects I've worked on while working at Fuel.Tech showcasing VR, AR, PC, A CMS Managed viewer app, and iOS.

Five stand simulator I worked on at LaserShot.
Developed shotgun ballistics simulating hundreds of pellets accurate enough to earn high marks from competition shooters

Engine: Unity| Platform: PC

Practical shooting competition simulator I developed while working at Lasershot. I developed the initial Practical Shooting in 2013 with addon capability. New content is still being created and sold by LaserShot today. (2018)

Engine: UE3 | Platform: PC