An educational game for IADC I worked on. Engine: Unity | Platform: WebGL |
An Audiosurf-inspired game where you avoid notes generated by the song. Power-ups allow you to collect notes and turn them into resources for your own abilities. Engine: UE4 | Platform: PC |
A VR city destruction prototype built in a month or so. Engine: UE4 | Platform: HTC Vive |
A VR marketing app made to showcase the various machines in a food assembly line. Engine: UE4 | Platform: HTC Vive |
A number of projects I've worked on while working at Fuel.Tech showcasing VR, AR, PC, A CMS Managed viewer app, and iOS. |
Five stand simulator I worked on at LaserShot. Engine: Unity| Platform: PC |
Practical shooting competition simulator I developed while working at Lasershot. I developed the initial Practical Shooting in 2013 with addon capability. New content is still being created and sold by LaserShot today. (2018) Engine: UE3 | Platform: PC |