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Uncategorized Posted onApril 22, 2018

Prepping the Gameplay Ability System for use with Paper2D

Poking at the ability system for Ludum Dare 41 trying to make the gameplay ability system ready for 2D. (I’m not making much progress, so […] Read More

Uncategorized Posted onMarch 29, 2018

Random factoids I come across! (perpetually updated hopefully)

This post should serve as a look up for me (and anyone else who finds this) to find those useful tidbits I run into in […] Read More

Uncategorized Posted onMarch 8, 2018March 8, 2018

StationMeetup

Here are the resources for my presentation shown at the Houston Unreal Engine User Group (https://www.meetup.com/Houston-Unreal-Engine-User-Group/events/248229192/)   Slides Game mode .h Game mode .cpp Project […] Read More

Uncategorized Posted onFebruary 22, 2018

Multiplayer camera woes!

So I’m putting together a “quick multiplayer demo” (never the reality) and I kept running into a problem. My clients all seem to randomly set […] Read More

Uncategorized Posted onJanuary 30, 2018February 13, 2018

First post

Placeholder first post! I intend to put a lot of technical notes to myself and possibly anyone else forgetful like me. Here’s a dumb short […] Read More

Recent Posts

  • Prepping the Gameplay Ability System for use with Paper2D
  • Random factoids I come across! (perpetually updated hopefully)
  • StationMeetup
  • Multiplayer camera woes!
  • First post

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